The next morning the party set out to clear out the Monastery. At first they explored a section containing the building’s living quarters, kitchen and library. There they encountered three pugwampi “cooks” along with a tribe of baboons who came to their assistance. While the fight was difficult, especially with the gremlins aura of unluck, the party managed to kill their opponents with no losses. After searching the rooms they found a masterwork Katapesh Scimitar, a scrollcase with four divine spells, and a book titled “The Courts of Flame and Air”. Deciding to press on, they opened a stuck door to reveal bottom floor of one of the Monastery’s collapsed towers. The door, floor, and stairs going down were covered with mold and being reasonably cautious, they decided to take a sample for examination later and close the door. Continuing on, the party entered into the central part of the building, an open air courtyard and walks whose walls were decorated with the history of the temple and its saint.
While not very familiar with the saint in particular, the party’s collected knowledge of History and Local tales was enough to recall some information, though much is myth and perhaps not accurate. The saint’s name was Vadishal, one of the Templars of the Five Winds, a group of Jann heroes that hundreds of years ago wandered the Pale Mountain region and lands beyond doing great deeds of bravery and compassion. Their patron was the Dijini Princess Nefeshti who crafted them five weapons of a great power to assist them in their endeavors, one of which was a Bardiche, and another a staff. Their story ended during the great Genni war, where Nefeshti fought against another genni of fire. After the battles, four of the Templars ascended into the heavens, while Vadishal remained. Later he was killed battling a half man, half lizard, fire spirit but his spirit lingered on. Vadishal’s spirit later was found by a group of monks of Sarenae who build the Monastery on the place of his death. Throughout the history of the temple, Vadishal manifested and spoke his wisdom. Twenty years ago the Temple fell to a group of crazed town’s folk led by yellow clad fanatics. The fate of Vadishal’s spirit is unknown, though their was a hint in a inscription found, where a cleric of Abadar claimed to have banished a foul spirit the same year as the Monastery fell.
The courtyard itself was overgrown with brush and trees. Near its center, Alenor in Ape form found a nest of large Vulture known as a Grier, known for their ravenous and savage hunger. While the big bird wasn’t present, there were three of its eggs left there unguarded. While having value, the party left the eggs be and continued on, moving on to the section of the building dedicated to more private worship of Vadishal. In one room, Arrak, already suffering from Filth Fever from a pugwampi’s arrow, was attacked by a half dozen stirges when he stepped into the chamber. Though he was saved from certain death by his comrades through weapon and magic, he lost much blood and was infected by Blinding Sickness. Only his incredible dwarf fortitude kept him going and not keel over. Amongst the debris the party found some loose coin, a silver bowl, and Chime of Opening.
After investigating a secret door that led to a small garden, the party found another secret door behind a statue of Vadishal leading down into the Monestery’s Undercrypts. Investigating, the adventurers found the tragic remains of the Sarenae clerics and laymen who made their last stands against the fanatics that brutally cut them down and despoiled their bodies. During their searches, the party found a Masterwork Cold-Iron Hvy Mace, A Masterwork Silver Dagger, and Masterwork Yellow Silk(Hide) Shirt Armor. They also found a silver holy symbol to Sarenae which was enchanted with the power of a Brooch of Shielding. They also found a door which led into a basement laboratory, the source of the mold they found earlier. Seeing that there were other species of mold here, Mia, who had taken the previous sample, stepped into the room to get more. When she did so, four slimes contained in large vials on the laboratory’s tables burst out
The fight that followed was quick, but still had moments of danger. Mia ‘s Sidestep secret kept her from harm long enough for her companions to rush in to help. Surkin, due to his small size, was engulfed by one of the molds and barely managed to escape. Alenor, in the back of the group, was surprised as one of the slimes, which went down a drain in the floor came spurting out of a pipe in the wall next to him. Worst was poor Arrak, already weak from two diseases and blood drain, he succumbed to fungal rot when one of the slimes slammed into him. After the battle, woozy, the dwarf barbarian was struck by visions of the Temple’s fall the strong urge to dig in the Monastery courtyard in specific spot. The party searched the laboratory and found some alchemical formula and locked box with a magical aura. While this was happening, Aarak went back to where the feelings led him, and dug up a magical Greataxe, enscribed with the language of air, “Breath of North Wind, Blessed by Nefeshti who wishes its wielder power to strike down her enemies in the Princess’s name.”
After all of these trials, all that remained was the main chapel of the Monastery itself, inhabited by the Pugwampi tribe. The adventurers decided that they had done enough for the day, their magic was low and Arrak was looking very wobbly, the fungal rot infesting his right arm from wrist to elbow. They returned to the Sultan’s Claw and reported to Almah. While agreeing in their wisdom in returning, the Merchant Princess was concerned their location would be soon discovered. To ensure their success, Almah instructed Dakashi and two of the Falcon’s Legacy mercs, Yesper and Brotis, to accompany and assist the group.
That evening, around the fire, Garavel told the first part of the story of Rovagug, the ravenous god of destruction, and his battles with the other gods at the dawn of creation. Surkin followed with a story of his own, embellished with his illusionary magic, about the adventurer’s trials and triumphs at the Monastery. The expedition members, especially the mercenaries, were quite impressed, however their leader Haidir was not present, out on one of his solo patrols. He returned hours later, speaking briefly with Kharis, who was on watch. The cavalier mercenary leader had the smell of blood on him and his mount was clearly frightened, barely under control. Haidir explained that he had encountered a mountain lion whom he had slain before it hurt his camel. He took his leave then, securing his mount in the animal pens. Later, Zaeda curious after hearing this, examined the warcamel who clearly was still skittish even after an hour after supposedly being attacked by an animal the trained beast should have managed. She believed that Haidir encountered something much more frightening out there, but what she doesn’t know.