Pesh Feats

Pesh feats are based on the benefits that Pesh gives which usually lasts 1 hour and takes 1 minute to take effect.

Drug reference:

I changed Pesh Euphoria, Healing and Rejuvenation from the original entries in Pathfinder Chronicles: Dark Markets pg 56. I’ve noted only the changes here as to avoid possible copyright issues.

Pesh Euphoria (requires Apprentice Sahir-Afiyun or addicted or had been to Pesh)
Benefit: Save bonus goes up by one per four Pesh feats the character possesses.

Pesh Healing (requires Apprentice Sahir-Afiyun or addicted or had been to Pesh)
Benefit: For raw pesh, the amount healed goes up by one per two Pesh feats the character possess. For refined Pesh, the amount is 1d4 +1 per Pesh feat the character possesses.

Pesh Rejuvenation (requires Apprentice Sahir-Afiyun or addicted or had been to Pesh)
Benefit: The temp hitpoints gained go up by 1 per additional Pesh feat the character possesses.

Experienced Pesh User (requires Apprentice Sahir-Afiyun or addicted or had been to Pesh)
Benefit: You can consume 3 (+ 1 per 3 Pesh feats) in extra potency of Pesh before becoming sickened. You also heal 1 additional point of stat damage caused by Pesh with 8 hours of rest.
Normal: A character can only consume 1 + CON Bonus in potency before becoming sickened.

Pesh Mystery (requires Apprentice Sahir-Afiyun or addicted or had been to Pesh)
Benefit: If having used any type of refined Pesh in the last hour, you may use any limited use per day class power, such as oracle mysteries, channeling, wildshape, additional time. For every four Pesh feats you possess, you may use this ability one more additional time after 1 hour has past and Pesh is used again.

Pesh Essence (Requires Pesh Rejuvenation)
Benefit: You may “hold” a dose (+1 per 3 Pesh feats) of Pesh inside your body without gaining any benefit or penalty until you release it as a swift action, whereupon its effects immediately take place. These doses may be of any Pesh Type and last 24 hours. In addition, you may give this dose to another creature as a touch attack. If successful the creature will be effected by the delivered dose as if they had consumed the Pesh themselves (usually takes 1 min for effects to occur). This attack does not count towards the your Pesh potency maximum. You also are no longer sickened after using Pesh Rejuvenation, though use of Pesh Rejuvenation will consume the stored dose.

Pesh Poison (Requires Pesh Essense)
Benefit: When touching another to deliver a dose of Pesh its effects take place immediately (instead of 1 min). In addition, you may instead convert your stored Pesh into a Poison, depending on the type of Pesh stored in your body with the DC noted below. If White Pesh, this is considered a Lesser Pesh overdose spell using your character level as the casting level. The DC for the poison is 10 + 1/2 Char Level + CON Mod + 1/4 of number of Pesh Feats the character possesses.

Pesh Scent (requires Apprentice Sahir-Afiyun or addicted or had been to Pesh)
Benefit: Your body emits a pleasant smelling Pesh laced perfume. This makes you more attractive to others, especially to those inclined to your gender. You gain a + 1 alchemical bonus per Pesh feat you posses on skill rolls to influence sentient creatures who engage in sexual activity (so dragons, but not elementals) and a + 1 DC to language depended spells plus 1 per 4 Pesh feats you possess. These bonuses are halved (round down) against those whom normally would not be attracted to your gender. However, because of the perfume’s strength, creatures with the scent ability have a +4 bonus to perception to pinpoint your location.

The Sahir-Afiyun feat I have changed significantly, so I think its alright to put it here fully. I might have to rename it if it becomes necessary.

Sahir-Afiyun Apprentice
Benefit: Add all Pesh spells to your class spell list. In addition you gain a +2 bonus to all skill rolls dealing with Pesh, to include identifying, appraising, and creation of Pesh and Pesh magic items. Oracles and Sorcerers gain one Pesh spell to their known spells plus one per two Pesh feats they possess, while wizards and alchemists add two spells to their spell/formula books.

Sashir-Afiyun Master (Requires Sahir-Ariyun, two other Pesh feats, Caster level 6)
Benefit: You gain an additional +2 to all skill rolls dealing with Pesh. You no longer can be addicted to Pesh but still suffer from its side effects. Finally, you gain additional benefits when using refined Pesh, depending on the Pesh used:
White Pesh – Gain 10 extra temporary hitpoints.
Yellow Pesh – Gain bonus spells as if your stat was +4 higher instead of 2 higher.
Red Pesh – Benefits to Diplomacy and Bluff double, and non lethal DR becomes 3/-.
Black Pesh – Gain + 1 additional spell power.
Grey Pesh – Gain + 2 Alchemical STR and CON during rage.
Gold Pesh – Can be used in 2 rounds (instead of only one) of the recipient dying.
Purple Pesh – Visions are equal to a Commune spell cast by a 10th level cleric.
Blue Pesh – Gain an additional + 2 Alchemical bonus to DEX, + 1 additional Alchemical bonus to Perception.

Pesh Feats

Zach Legacy of Fire Reigor