Pesh Magic

Placeholder: A list of spells that the Sahir-Afiyun add to their class’s spell lists. *Unique spells are found in detail on pg. 57 of Pathfinder Chronicles: Dark Markets.

0 lvl – Daze, Touch of Fatigue, Virtue
1st – Lesser Confusion, *Night Blindness, *Pesh Vigor, *Ray of Sickening, Remove Fear, Sleep
2nd – Calm Emotions, *Euphoric Cloud, Lesser Pesh Overdose, *Slow Suffocation
3rd – Deep Slumber, Lesser Pesh Addiction
4th – Confusion, Pesh Overdose
5th – Pesh Addiction, Instant Suffocation, Symbol of Sleep.

Lesser Pesh Overdose
School: Necromancy Level: Sahir-Afiyun 2
Casting Time: 1 standard action Components: V,S Range: Touch
Target: Creature touched Duration: Instantaneous
Saving Throw: Fort Partial, see text Spell Resistance: Yes
The subject of the spell is treated as if taken 1d4 plus 1/2 Caster Level (Max 5) potency of Pesh, a successful saving throw halves this result. If the subject becomes sickened because of this, they must immediately make another saving throw of the same DC to a avoid a moderate addiction to Pesh. The subject receives no other penalties or benefits from this spell.

Pesh Overdose
School: Necromancy Level: Sahir-Afiyun 4
Casting Time: 1 standard action Components: V,S Range: Touch
Target: Creature touched Duration: Instantaneous
Saving Throw: Fort Partial, see text Spell Resistance: Yes
The subject of the spell is treated as if taken 2d4 plus 1/2 Caster Level (Max 10) potency Pesh, a successful saving throw halves this result. If the subject becomes sickened because of this, they must immediately make another saving throw of the same DC to a avoid a severe addiction to Pesh. The subject receives no other penalties or benefits from this spell.

Pesh Magic

Zach Legacy of Fire Reigor